He later frequently appears as a major supporting character throughout the remaining arcs of Dragon Ball Super.įrequently accompanied by Whis, his attendant and personal instructor, Beerus is very short-tempered and known to go on planet-destroying rampages at only the slightest of annoyances. He makes his first appearance as the main antagonist of the film Dragon Ball Z: Battle of Gods, but does not make his first canonical appearance until the God of Destruction Beerus saga of Dragon Ball Super, which is a retelling of the events of the aforementioned film. For example, the absence of Trunks from the future, or Majin Vegeta fighting Cell.There are versions of this character available that don't have their own branch articles!īeerus is the God of Destruction of Universe 7 in the Dragon Ball series.
This mode is not entirely faithful to the original story, due to the few characters. Unlike other fighting games of the time like Street Fighter, Tekken and Mortal Kombat, the plot does not focus on the character chosen by the player. The defeat of other characters, usually Goku or Gohan, requires the use of the hermit's seeds (the classic continue ) to continue fighting. The difference from other games is that the loss of certain fights does not impede the progression of the plot. The story mode spans from the end of the Freeza saga until the end of the manga. The French version did not include the story mode. The number of characters in the game was 10, almost all of them taken from the plot portion of the Boo saga.
Some of the most criticized aspects of the game were the inclusion of Vegeta only in his "Majin form" and the inclusion of a second depth shot to the " Fatal Fury " in the terrestrial scenarios that, contrary to what it might seem, remained fluidity and battle possibilities to the game, as it is continuously used by the machine to dodge attacks. The game presented as a novelty the possibility of changing and "moving" both horizontally and vertically to other scenarios. Now, the models were more detailed, they had a larger frame of animations per second, and the scenarios where we fought, apart from being faithful and beautiful, were rich in detail. The graphics changed engines in this game, and it clearly separated it from the other titles in the franchise. In addition, recharging energy also increased our health bar. The classic life bar, typical of all fighting games, had two functions here, since apart from acting as a life bar, it also acted as an energy bar, so that when executing special attacks, our health automatically decreased. Was implementing major changes in the control system compared to other Dragon Ball console since the demise of the split-screen ( split screen ) got the fighting focus on melee attacks, leaving the background to the attacks energy and strategy.